Wave system showcase, with 3 out of 5 active spawners
https://www.youtube.com/watch?v=Im1VINN3Tkk&feature=youtu.be
Slime Survivor
VR Arena Shooter | UE4 | 2018 | 2-Week Project | 10-People Team
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Technical Design
Level Design
1. Playspace Creation
- I was responsible for crafting all gameplay relevant aspects of the playspace
- This included placing all gameplay components (e.g. spawners)
- Making sure that the enemies could spawn and move correctly in the space
- And iterating on the space, so that enemies can’t get stuck
1. Playspace Creation
- I was responsible for crafting all gameplay relevant aspects of the playspace
- This included placing all gameplay components (e.g. spawners)
- Making sure that the enemies could spawn and move correctly in the space
- And iterating on the space, so that enemies can’t get stuck
Wave system showcase, with 3 out of 5 active spawners
2. Collision Placement
- The enemies just move in a straight line towards the player, so they got stuck often in geometry
- To fix this I handplaced custom collusions into the existing landscape, to funnel the enemies
- The collision shadows are not visible during gameplay

