About Me

About Me

Who am I?

Ever since I was a child I was mystified by the vibrant, exotic worlds of video games. But soon it was not enough for me to simply play them! I used game debug modes and mods to create levels for my friends to play. It was always more important for me that my friends to have fun, rather than trying to “beat” them with my levels. Now I am able to put this enthusiasm into my professional work, which I see as my passion, rather than just a way to earn money.

I love traveling and immersing myself in foreign cultures, hanging out with friends, meeting new people, learning new things and of course playing video games! I’m also learning Japanese as a hobby and have an interest in architecture.

By now I’ve been part of the AAA game industry for over 3 years and am currently working as a Level Designer at Ubisoft Massive Entertainment on Avatar: Frontiers of Pandora. Additionally, I have a Bachelor of Science with cum laude from Breda University studying Creative Media and Game Technologies and graduated with a grade average of 9.1/10.

Why game development?

What I love about game development is that people from so many different variations, backgrounds and skillsets come together to create something that neither of them could do alone. I love to talk and work with other game developers, no matter what their specialize in!

I love level design specifically, because of the close connection the craft has with the player. The level designer creates an environment and the player directly experiences it. To see the player’s reaction is really fulfilling for me and I wouldn’t trade that for anything in the world.

Professional Skills

Level Design/Planning

Visual Scripting (Gameplay/Events)

Gameplay Balancing

Gameplay Concepting


Design Documentation

Single-/Multiplayer     Level Design

Process Management

Playspace Blockouts

Agile Development

Software Skills

Unreal Engine

Unreal Blueprints

Snowdrop Engine







I had the pleasure to work with Ronny during the development of Avatar: Frontiers of Pandora. Ronny is a solid collaborator and built strong bridges of communication between different teams. He showcased great insight into good design, player userablity and what is fun to play. There were several times Ronny approached me with a design issue, and each time we sat down and discussed it led to a fruitful and improved design solution. Ronny is focused, a team player, solution-oriented, efficient and most importantly a strong designer. It was great to work with him.

Jonathan Golobov, Senior Level Designer at Ubisoft Massive Entertainment

Ronny has been an invaluable support to our team, helping us with the more technical aspects of our content creation. As well as Ronny being smart, thoughtful and a quick learner, he also has a great ability to spot gaps in documentation and pipeline to help improve them, so they can be a better resource for the whole team, which shows a real 'big-picture' mentality.

Working with Ronny has been an absolute pleasure, not only is he skilled at what he does, but is a friendly and considerate collaborator, who I have thoroughly enjoyed working with.

Alice Rendell, Lead Narrative Designer at Ubisoft Massive Entertainment

Having worked together with Ronny on narrative realization for ‘Avatar: Frontiers of Pandora’ has been a complete joy. He is a workhorse and delivers at tremendous speed. His technical skill set is to be marveled at and I can hardly imagine where it will take him in the future - but it sure looks bright!
Ronny has consistently raised great questions to enable and empower him to best execute his tasks - also resulting in profound impact on certain processes of ours. He is also great at suggesting solutions on the spot and has been diligent at ensuring that tasks are set in motion.
Ronny is not only great at what he does, but also considerate of his colleagues, collaborative and very pleasant to work with–which are all traits I personally hold in very high regard.
Ronny is a very important asset to the Narrative Realization team and the production. Anyone who gets the opportunity to collaborate with him should consider themselves very lucky.

Nuka Woelk, Senior Narrative Designer at Ubisoft Massive Entertainment

As a lecturer at Breda University of Applied Sciences it’s been my pleasure to mentor Ronny over the last three years. From the start he impressed me with his drive, intelligence and talent. As he has progressed through the program I’ve observed him to be passionate and disciplined about learning everything he can about game design and development, both within the planned curriculum and beyond.

The overall quantity and quality of Ronny’s work is consistently very high, and on team projects he is always one of the key contributors and consistently receives high praise in peer reviews. He is very proactive in getting feedback and learning from it, as well as providing substantive and constructive feedback to his peers.

Ronny has shown a particularly strong aptitude for level design, which manifests in his rapid iteration and playtesting cycles, his extensive and deep project research, and his proficiency with visual scripting, which also demonstrates his solid technical design skills. He can analyze the underlying structure of systems and transfer their logic onto other tasks, which often leads him to novel solutions. This also makes him a formidable strategy game player as I have seen him learn complex new games quickly. I’ve learned to recognize the moment he has figured out a winning strategy and come to terms with my inevitable loss!

I can recommend Ronny without doubt for any game design or level design position in the industry.

David Wessman, lecturer at Breda University of Applied Sciences with over 20 years of game development experience