Ever since I was a child I was mystified by the vibrant, exotic worlds of video games. But soon it was not enough for me to simply play them! I used game’s debug modes and mods to create levels for my friends to play. It was always more important for me that my friends to have fun, rather than trying to “beat” them with my levels. Now I am able to put this enthusiasm into my professional work, which I see as my passion, rather than just a way to earn money.
I love traveling and immersing myself in foreign cultures, hanging out with friends, meeting new people, learning new things and of course playing video games! I’m also learning Japanese as a hobby and have an interest in architecture.
I am currently working as a Technical Level Designer at Ubisoft Massive Entertainment on Avatar: Frontiers of Pandora. Additionally, I have a Bachelor of Science with cum laude from Breda University studying Creative Media and Game Technologies and graduated with a grade average of 9.1/10.
What I love about game development is that people from so many different variations, backgrounds and skillsets come together to create something that neither of them could do alone. I love to talk and work with other game developers, no matter what their specialize in!
I love level design specifically, because of the close connection the craft has with the player. The level designer creates an environment and the player directly experiences it. To see the player’s reaction is really fulfilling for me and I wouldn’t trade that for anything in the world.