Steam workshop comment
https://www.youtube.com/watch?v=GEAmsWGU2kU&feature=youtu.be
Portal 2 Level
First-Person Puzzle | Modded Portal 2 Level Editor | 2019 | 1-Person Team
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Excellent first map, Enjoyed, Thank you.
”
Excellent first map, Enjoyed, Thank you.
Steam workshop comment
Quickly Learning the Tools
1. Learning the basic level editor of Portal 2
- I built several test levels to experiment with the editor and to test different level ideas
- Soon I realized that the editor did not have some basic functionality that I wanted
2. Upgrading to Ben's and Carl's Extended Editor 2 (BEE2)
- After researching a bit I found a quick extension of the normal editor, which would implement the functionality I wanted
- I built more test levels to learn the added functionality and then I was ready to create my first real level
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I was stumped for awhile on this one, nice map, good job! :o)
Steam workshop comment
”
I was stumped for awhile on this one, nice map, good job! :o)
Steam workshop comment
Iteration Process
1. Iterating on different level ideas
- At first I built many different level ideas and playtested them quickly
- This way I could discard many different ideas, were the gameplay core was not refined enough to build a memorable experience from
- This process eventually let me to my final level idea, which I tested in more detail, after I verified that the core idea was appealing
2. Iterating on the final level idea
- A high number of rapid blind playtests performed in the university, with people who are familiar with portal’s merchanics
- After each playtest I was able to refine the level a bit more
- More data collected after release by feedback from the Portal 2 community
1. Iterating on different level ideas
- At first I built many different level ideas and playtested them quickly
- This way I could discard many different ideas, were the gameplay core was not refined enough to build a memorable experience from
- This process eventually let me to my final level idea, which I tested in more detail, after I verified that the core idea was appealing
2. Iterating on the final level idea
- A high number of rapid blind playtests performed in the university, with people who are familiar with portal’s merchanics
- After each playtest I was able to refine the level a bit more
- More data collected after release by feedback from the Portal 2 community
Early level idea I tested and discarded, because it did not come together as envisioned.
”
Nice use of the funnel and light bridge! You seem keen in level design.
Steam workshop comment
”
Nice use of the funnel and light bridge! You seem keen in level design.
Steam workshop comment
Level Breakdown
An entire level playthrough can be seen by pressing the “video play” button at the top of the page.
”
I'm looking forward to your next puzzle 😀
Steam workshop comment
”
I'm looking forward to your next puzzle 😀
Steam workshop comment
Community Management
1. Interacting with Portal 2 community
- After I released the level and it gained popularity I received a lot of comments and feedback on the level
- I made a point of answering each comment, since I appreciated that people would take the time to play my level
2. Post-Release Updates
- Since many of the players of the Portal 2 community are far more skilled than the average player, they could give me data that the university playtesters could not
- I used the new data to update the level against things like speedrunning techniques
1. Interacting with Portal 2 community
- After I released the level and it gained popularity I received a lot of comments and feedback on the level
- I made a point of answering each comment, since I appreciated that people would take the time to play my level
2. Post-Release Updates
- Since many of the players of the Portal 2 community are far more skilled than the average player, they could give me data that the university playtesters could not
- I used the new data to update the level against things like speedrunning techniques
Small excerpt of feedback discussions with the Portal 2 community.