Player eating a pickup and parts of the rotating fan obstacle
https://www.youtube.com/watch?v=qxtZf93JZ6g&feature=youtu.be
Cosmic Crunch
On-Rail Shooter | UE4 | 2018 | 3-Week Project | 10-People Team
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Technical Design
2. Rotating Fan Obstacle
- Main obstacle of the game
- Each rotor blade of each actor instance can individually be deleted to create open spots for the player to maneuver through
- Every single rotor blade can be assigned to be “edible”, to interact with the player’s eating mechanic
- The rotation speed of each asset instance can be altered easily
2. Rotating Fan Obstacle
- Main obstacle of the game
- Each rotor blade of each actor instance can individually be deleted to create open spots for the player to maneuver through
- Every single rotor blade can be assigned to be “edible”, to interact with the player’s eating mechanic
- The rotation speed of each asset instance can be altered easily
Showcase of the rotating fan obstacle functionality
Level Design
2. Obstacle Placement
- Placing all gameplay relevant objects in the level
- Onboarding the player in each level section to a different obstacle mechanic
- Obstacle categories: Stationary, Edible, Rotator, Shapes (e.g. the lower half of the screen is rubble, so player needs to go up)
2. Obstacle Placement
- Placing all gameplay relevant objects in the level
- Onboarding the player in each level section to a different obstacle mechanic
- Obstacle categories: Stationary, Edible, Rotator, Shapes (e.g. the lower half of the screen is rubble, so player needs to go up)
Stationary (asteroids) & edible (robot) obstacles combined
Custom Controller
1. Fully playable with a helmet
- The player moves the character by tilting his head
- When the player open his mouth the strap is triggered, which makes the shark eat
- The gameplay space needed to be developed alongside the controller, due to time constraints and it was my job to make the two harmonize
1. Fully playable with a helmet
- The player moves the character by tilting his head
- When the player open his mouth the strap is triggered, which makes the shark eat
- The gameplay space needed to be developed alongside the controller, due to time constraints and it was my job to make the two harmonize
Early level version, with only the spline and the biggest art assets